Duration

January 2025

3 Months

Project

Conception Phase

Technology

Figma

Figjam

My Role

UX / UI Designer

man in black shirt holding black iphone 5

Context

Yum Party is a tap-to-earn game designed for the Telegram mini-app ecosystem. Players generate coins by tapping, completing challenges, and upgrading candies and machines that increase their production over time.

Goal

My goal was to design a game experience combining progression systems, collectibles, leaderboards, and reward mechanics to create a continuous engagement loop, while adapting to crypto user behaviors and Telegram mini-app constraints.

Timeline

Strategy

2 Weeks

Goals

Functional

Business Scope

KPIs

Planning

Discovery

4 Weeks

Brainstorm

Double Diamond

Persona

User Interviews

Global Research

Journey Mapping

Solution

7 Weeks

User Flows

Sketching

Wireframing

Design System

Testing

Problem Discovery

Product Constraints

Strong competition in tap-to-earn ecosystem.

Limited onboarding attention.

Telegram mini-app performance limitations.

Short session behavior.

Business Model

Retention-driven economy.

Reward-driven engagement.

Social growth loops.

Friction patterns observed
Players required 5+ actions before understanding reward mechanics.
Progress indicators hidden in secondary screens.
Upgrade system lacked immediate feedback.
Reward probabilities unclear.
Core Problem Statement

Users abandon tap-based games when they cannot quickly understand: What to do? Why it matters? What they gain?

Hypothesis

If reward clarity, progression visibility, and interaction feedback are improved, users will remain engaged longer.

Research & Exploration

Methods Used

Market

Competitive Benchmark

Product Pattern Review

Feature Gap Identification

Behavioral

Behavioral Flow Mapping

Interaction Audit

Validation

Heuristic Evaluation

Early User Testing

Competitive Benchmark

To understand how players interact with tap-to-earn games, I analyzed several existing Telegram mini-apps and casual tap games. The goal was to identify usability patterns and product opportunities.

Key Behavioral Patterns

Players disengage when:

reward logic unclear

progress hidden

too many taps

Players engage when:

rewards are immediate

progress is visible

actions produce feedback

Market Opportunity

Design a simple tap experience with clear feedback, visible progress, and lasting engagement. These insights informed the UX strategy and product architecture of Yum Party.

Excited woman playing a game on her phone

Player Archetypes

Instead of traditional personas, the product was designed around four behavioral archetypes observed in similar games. Each archetype represents a core motivation driving engagement.

man in black button up shirt
Andre Petrov

·

The Optimizer

32

Warsaw

Polish

Data Analyst

Usage Pattern

Favorite Game

Short frequent sessions

Clash of Clans

Goals

Pain Points

Maximize rewards

Unlock upgrades fastechanics

Hidden mechanics

Unclear upgrade value

Needs

Design Implication

Clear ROI preview

Visible stats

Instant feedback

Show upgrade value before action.

a woman sitting on a couch
Maya Santos

·

The Collector

26

São Paulo

Brazilian

Graphic Designer

Usage Pattern

Favorite Game

Sessions during idle moments

Candy Crush

Goals

Pain Points

Collect rare items

Unlock visuals

Experience surprises

Repetitive rewards

Unclear rarity levels

Low feedback variety

Needs

Design Implication

Visible rarity tiers

Rarity indicators

Highlight rarity and amplify reward feedback.

a man sitting outside
Leo Park

·

The Competitor

22

Seoul

Korean

Student

Usage Pattern

Favorite Game

Frequent leaderboard checks

Brawl Stars

Goals

Pain Points

Rank higher

Progress faster

Outperform peers

Hidden ranking logic

Slow visible progress

Unclear score impact

Needs

Design Implication

Live ranking indicators

Progress comparison

Milestone rewards

Make progress and ranking visible at all times.

a woman sitting at a table with a drink in her hand
Sofia Ivanova

·

The Trader

30

Dubai

Russian

Crypto Consultant

Usage Pattern

Favorite Game

Based on reward opportunities

Axie Infinity

Goals

Pain Points

Maximize value

Time actions strategically

Exploit reward systems

Unclear reward logic

Hidden probabilities

Unpredictable outcomes

Needs

Design Implication

Transparent mechanics

Value indicators

Predictable systems

Surface value signals and system transparency.

Design Principles

Make actions obvious

Buttons, icons, and interactions must be instantly recognizable without explanation.

Always respond instantly

Every action should trigger immediate visual feedback confirming the system reacted.

Value before commitment

Users must understand the outcome of an upgrade before choosing it.

Keep progress in sight

Players should always see their status, gains, and progression without searching for it.

Be clear, not mysterious

Game systems should feel fair, understandable, and predictable.

Design for every player

Interfaces must adapt to different languages, values, and content lengths.

UX Strategy

The UX strategy focused on building clear engagement loops combining tapping, rewards, upgrades, and competition.

Usable Everywhere
Show Value Early
Keep Progress Visible
Remove Uncertainly Fast
man in train holding smartphone

Information Architecture

The architecture prioritizes decision clarity over navigation structure. Instead of structuring the experience around screens, I mapped how players interpret actions, evaluate outcomes, and choose their next move. This approach ensured that information, feedback, and system signals appear exactly when they are needed, reducing friction and guiding players naturally through the experience.

Behavioural Decision Architecture

I built this behavioural decision architecture as a key decision moments where users pause or hesitate. By identifying what players need to understand before acting, the interface delivers the right signals at the right time, reducing friction and supporting confident actions.

Interaction System Map

I designed this interaction system map to shows how product systems work together to drive engagement. Centered around the core gameplay loop, each layer supports a behavioral role, ensuring the experience functions as a connected ecosystem rather than isolated features.

Player Systems drives interaction frequency, Progression Systems sustains long-term motivation, Engagement Systems brings users back, Social Dynamics increases competition and retention, and Economy Systems creates perceived value. Motivation Drivers influence how players engage with every system layer.

Wireframing

Visual Style

Font

Noto Sans Display

Noto Sans Display was selected for its high readability and global language support, ensuring consistent legibility across fast-paced gameplay interfaces.

H1

ExtraBold

28px

H2

ExtraBold

20px

Body

ExtraBold

17px

Colors

Primary

#F8AA05

Secondary

#33BFD8

Highlight

#9776F9

Progress

#67CD17

Stroke

#394754

Text

#FFFFFF

Component

Primary Button

Progress Bars

Popups

Upgrade Card

Rarity System

Common

Epic

Legendary

Rare

Legendary

Sold out

Final Design

I designed the interface to translate gameplay mechanics into visual signals. Color, hierarchy, and motion were used as feedback tools rather than decoration. Each element communicates value, progression, or interactivity, ensuring players can understand system logic at a glance while maintaining a playful and rewarding aesthetic.

Character/Team Selection

Identity Mapping

Instant Recognition

First onboarding screen where players choose a team aligned with their playstyle (Trader, Gamer, Collector, Influencer). Each candy character visually represents a strategy archetype, helping users instantly identify themselves and decide quickly. Large illustrations guide attention while a single CTA keeps the action clear and focused.

Core Gameplay

Motor Engagement

Reward Amplification

Main gameplay screen centered on the tap machine. Players tap rapidly to release candies, collect rare drops, and generate coins. The interface prioritizes focus on the core action, with live counters, reward feedback, and progress bars reinforcing momentum.

Sugar Rush Mode

Timed boost state where speed, rewards, and visual intensity increase. Progress bar + countdown create urgency while amplified rewards reinforce excitement and short-term retention spikes.

Candypedia

Visual Hierarchy

Progress Visibility

Gamification

The candypedia is a centralized library displaying collectibles candies and machines with clear status, stats, and progression indicators. Items are grouped by rarity tiers (common to legendary), creating hierarchy and motivation, while unlockable machines reinforce long-term progression and goals.

Rewards

Reward Feedback

Habit Formation

The rewards system provides structured daily bonuses and return incentives that encourage consistent engagement. A streak mechanic visualizes progress over time, while countdown timers and claim actions create anticipation and reinforce habit loops. Returning users are welcomed with summarized reward feedback, instantly showing earned items and total value to create satisfaction and reinforce positive reinforcement.

Instant Feedback

Visible Progression

Reward Reinforcement

Built for Retention

Ranking

Motivation Loop

Social Comparison

The ranking screen visualizes player status through leagues, positions, and progress bars, making performance instantly understandable. League thresholds and visible rankings create clear goals and competitive motivation, encouraging players to improve their output to climb tiers.

Upgrades

Progressive Disclosure

The upgrades screen centralizes all progression actions, allowing players to improve candies and machines from a single structured interface. Costs, effects, and availability states are displayed upfront, supporting fast decision-making and reducing uncertainty before upgrades.

Earn Coins

Feedback Systems

Goal Driven Design

The earn section presents missions, challenges, and actions that generate coins, giving players clear paths to progress. Tasks show rewards, completion states, and timers, helping users understand effort-to-value instantly and choose goals strategically.

Man in yellow sweater drinking from mug at desk
AI Agent Dashboard - Yum Party Ecosystem

Data Prioritization

Actionable Insights

As part of the Yum Party ecosystem, I designed this dashboard to explore how AI agents could be managed as evolving assets within a competitive environment. I focused on surfacing key performance indicators, rankings, and optimization actions to help users understand value instantly and make informed decisions without navigating complex data layers.

Usability Testing

Method

20 participants

Traders

Gamers

Influencers

Collectors

Tasks based

Navigation

Interaction Clarity

Tasks

Claiming daily rewards.

Navigating the Candypedia library.

Upgrading candies and machines.

Completing daily challenges.

Checking rankings and progression.

Key Findings

Low Interaction Affordance

Unclear Visual Hierarchy

Icon Comprehension Issues

Accessibility Limitations

Design Improvements

Reinforced button affordances and interaction signals.

Improved hierarchy and visual differentiation.

Clarified iconography and reward feedback.

Increased contrast and text readability.

man in black shirt holding black iphone 5

Metric

Task completion

Upgrade comprehension

Before

65%

42%

After

91%

88%

Impact & Results

4.6/day

4.6/day

Average sessions per user.

186k+

186k+

Community reach across social platforms.

40k+

40k+

Players joined the platform.

Conclusion

Yum Party demonstrates that engagement does not come from feature density, but from clarity. By structuring the experience around decision moments, visible progression, and immediate feedback, the design reduces friction while supporting long-term motivation. The project reinforced a key principle in my practice: complex systems become powerful when users understand them instantly. Whether designing gamified ecosystems or data-driven dashboards, my approach remains the same: simplify the decision space, surface value early, and build scalable interaction systems.

What’s Next?

AI-assisted optimization suggestions.

Deeper personalization of progression systems.

Advanced analytics for competitive players.

Expanded economy mechanics.

Yum Party

Year

2025

Deliverables

UX

UI

Research

Service
Scope

Global Research

User Journey

Brainstorm

Interview

User Flow

Sketching

Wireframes

Gamification

UI Prototyping

Usability Testing

Design System